Base class for coordinates eg. points in the space
array getScreenCoordinates( )
Return an array with the screen coordinates array ( 0 => (float) $x,
float getX( )
Returns the X coordinate of the coordinate
float getY( )
Returns the Y coordinate of the coordinate
float getZ( )
Returns the Z coordinate of the coordinate
bool isProcessed( )
Return if coordinate already was processsed
void processed( )
Store the coordinate as processed
void setScreenCoordinates( float $x, float $y)
Store the screen coordinates calculated by the Renderer
void transform( mixed Image_3D_Matrix$matrix, [string $id = null], Image_3D_Matrix $matrix)
Use a transformationmatrix to transform (move) the point