This class will fork a new process for each connection. This allows you to build servers, where communication between the clients is no issue.
Events that can be handled:
Net_Server_Driver_Fork Inherited Methods
|Net_Server_Driver::getLastSocketError()||return string for last socket error|
|Net_Server_Driver::setCallbackObject()||register a callback object, that is used to handle all events|
|Net_Server_Driver::setDebugMode()||set debug mode|